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CleanAllTheLeaves game iconCleanAllTheLeaves
Progress pace checker

Will You Reach 100% in Time?

Use the Clean all the leaves! timer calculator with one real sample from your run to estimate your pace and see what rate the remaining timer demands. Every input is yours; nothing about the game's hidden timer or leaf totals is assumed.

Your run, your numbers

Will you reach 100% in time?

Take one real cleaning sample. We divide its progress gain by its length, then compare that pace with the progress and time left.

Pace verdict

Pace needs attention

Still to clean58.0%
Observed pace1.20% / min
Estimated finish49 min
Rate required1.29% / min

Your sample is slower than the required rate. Measure an upgrade or divide visible ground with teammates, then sample again.

Estimate only: it uses the numbers you enter and does not assume an official timer length, leaf count, or hidden progress formula.

How the math works

Three numbers from one sample

The tool asks for a before percentage, an after percentage and the minutes between them. From those it derives everything else with plain arithmetic — no hidden game data.

  1. Observed pace = (after − before) ÷ minutes sampled. A run that moved 40% to 55% in five minutes is clearing 3% per minute.
  2. Estimated finish = remaining progress ÷ observed pace. At 3% per minute, the 45% left to clean takes 15 minutes.
  3. Required rate = remaining progress ÷ minutes left on the in-game timer. If only 12 minutes remain, you need 3.75% per minute — 0.75 more than you are producing.

That gap between observed and required rate is the whole decision. When the gap is small, keep cleaning and re-sample after the next area opens. When it is large, the timer will not wait for hand-cleaning: the community walkthrough (checked 2026-10-06) says the documented speed jumps are the Leaf Blower with Vents activated and, in the Basement, the Molotov pile-and-burn method.

Worked example

One sample, one decision

Illustrative inputs — take your own from the area you are actually cleaning.

InputValue
Progress before sample40% of the Court
Progress after sample55% of the Court
Minutes between readings5
Timer on screen12 minutes left

Result: 3% per minute observed, 3.75% per minute required. The example says "change something now" — and the documented change order is a Vent-first Leaf Blower setup, not more hand-grabbing. If instead the timer had shown 20 minutes, the same 3% would finish with room to spare, and the money earned in between (Trash Cans pay $0.03 per leaf on Mansion) could fund the next upgrade instead.

Sample like the walkthroughs do

Clean one area — the Court is a good test bed — without switching areas mid-sample. Area progress is tracked separately, and the House map alone has eleven of them, so a mixed sample hides exactly the information you need.

Re-sample after every tool change

The Leaf Blower's documented upgrades are Width, Power and Spread. Measure an equal interval after each purchase so the calculator shows the real gain, not a cleaner patch of leaves. Repeat reads beat memory.

Respect the no-save rule

Progress does not survive leaving the game, so the calculator's ETA answers a session question: can this run finish inside this sitting? If the answer is no, plan where a co-op partner splits the map instead of restarting blind.

FAQ

Calculator questions

Short answers grounded in the documented mechanics; the guides page carries the full routes.

Does the calculator know the official timer?

No. Enter your visible remaining time if you want a required-rate comparison.

What sample should I use?

Use a recent uninterrupted interval with visible progress before and after.

What pace do I need to beat the timer?

Divide the progress you still need by the minutes the timer shows. If your measured pace is below that required rate, the fastest documented fix is a tool change — the Leaf Blower with Vents activated, or the pile-and-burn Molotov method in the Basement.

Why not use a fixed seconds-per-leaf value?

The developer has never published leaf totals, timer lengths or cleaning rates, so any fixed value would be invented. Your own before/after samples in this exact server are the only honest inputs.

My pace is fine but progress stopped. What now?

A stalled display is a missing-leaf problem, not a pace problem. The community walkthrough points at area corners, the Rooftop ladder (pull stuck leaves off by hand), the Basement bookshelves and stairs, and leaves blown through open doors into an adjoining area.

Does progress survive if I close the game?

No. The community walkthrough documents that leaving or disconnecting ends the run and progress restarts. Check your pace early enough in the session that a tool change still fits before the timer ends.

Can I use the calculator for the Mansion and Gas Station maps?

Yes. The pace math is map-independent because it uses your own percentage samples. Mansion is the documented money-farming map at $0.03 per leaf in its Trash Cans, so its areas are the best place to fund the upgrades your pace check says you need.

Learn the cleaning loopCompare an upgradeStalled at 99%?Documented tool facts

Continue your run