Clear an area, open the next one
Each map starts with four unlocked zones. Clearing them unlocks mid-map areas, and the final areas require nearly everything before them — the Basement demands all ten other House areas.
Read the chain, not a sequence
Dependencies, not steps: Backyard, Pool and Maze all need Court plus Rooftop, but you can clear those three in any order once open.
Match the tool to the area
Hand areas are small; Vent-plus-Blower areas are big and open; Mower areas are the dense late-map ones. The tables name the documented pick per area.
Sweep the missed spots
Every area's row lists its hiding spots — check them before assuming progress is broken; 99% almost always means one visible leaf remains.