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CleanAllTheLeaves game iconCleanAllTheLeaves
Guide hub

Clean all the leaves! Guides by Player Goal

Five routes covering the whole run: your first session, the 100% Secret Ending finish, the map unlock chains, the stalled-progress diagnostic, and the co-op split. Built on documented mechanics with sources and checked dates.

The game at a glance

What you are walking into

Three maps — House (11 areas), Mansion (13), Gas Station (10) — each a chain of unlockable zones cleared with Hand, Leaf Blower, Leaf Mower and the occasional Molotov. The House map hides the Secret Ending; the Mansion prints money at $0.03 per leaf; the Gas Station ends in a UFO.

Every guide on this hub follows one rule: a claim needs a dated source. The mechanics here are documented by the September 3, 2026 community walkthrough and re-checked on 2026-10-06; where the developer publishes nothing (timers, prices, leaf totals), the guide says so and hands you a measurement instead of a guess.

15+ quests on the House map that pay money and help unlock more zones — quests like Swish 3 Times and the Duck Bot hunt pay out along the way, and both have their own documented solutions. Special Leaves feed the Leaf Collection badge only. The walkthrough states the Secret Ending is not connected to them — you need clean areas, not the collection.

The five guides

Pick the page that matches your current problem

Each summary says what the guide covers; open it for the step-by-step route.

First run

How to play

The loop in five moves: join the exact place, learn the Hand upgrades, sample your pace once, follow the purchase order (Hand → Leaf Blower → Mower), and push toward 100% one area at a time. Ends with the three mistakes that waste runs — preset timers, unmeasured purchases, and trusting lookalike leaf games.

Read the guide →
Completion

Reach 100% & the Secret Ending

The full eleven-area House chain from Frontyard to Basement, the Garage red button, the two Basement waves with the Molotov pile-and-burn method, and the sliding gate to the badge. Includes what the cutscene shows — the friends, the chairs, the monitors — flagged as spoilers, and why Special Leaves are not required.

Read the guide →
Diagnostic

Fix a run stuck at 99%

The ordered diagnostic: freeze the evidence, take one fresh sample, sweep the area's commonly missed spots (Rooftop ladder, Basement bookshelves, under-bench corners), then one controlled rejoin. No claimed bugs — the walkthrough treats 99% as a missing leaf, and so does this guide.

Read the guide →
Access

Map unlocks

Every documented unlock dependency on all three maps, from the Shed's red button to the Basement's all-area requirement. Explains how to read the chains, what changed in past patches (the Duck Bot part move), and how to verify access yourself after a new update.

Read the guide →
Team play

Co-op route

The 12-player split: name landmarks, assign one patch each, call boundary changes, regroup when the map opens. Grounded in the official server-size cap and the documented fact that the Secret Ending works in co-op.

Read the guide →
Companion bot

Duck Bot parts

Reported locations for all three hidden Duck Bot parts and what the free bot does.

Read the guide →

Pace calculator

Turn one observed sample into an ETA and a required rate against your timer.

Reference wiki

Identity, badges, maps and the full tool lineup with sources per table.

Update timeline

Every documented change since the July 21, 2026 launch, attributed and dated.

FAQ

Questions players ask before starting

What is Clean all the leaves! about?

The official description: you get dropped off at your friend's house and clean all the leaves with your friends — "Nothing shading going on here!" In practice it is a timed cleaning game: grab every leaf, buy and upgrade tools, unlock new areas as you clear, and find what the Secret Ending is hiding. Progress does not save between sessions: leaving or disconnecting ends the run, and the community walkthrough documents a full restart. Plan timer-relevant work inside one session.

How long is a full run?

There is no published run length — the timer value has never been documented. A solo House clear spans eleven areas; in co-op the walkthrough notes players split areas, which is the documented way the timer pressure drops. The pace calculator answers the question for your own run instead of guessing.

Which guide should I start with?

How to play for the loop, then 100% & Secret Ending once the first areas are clear. Map unlocks is the reference for area chains, Stuck at 99% is the diagnostic when progress stalls, and Co-op is the splitting plan for a group.

Are the guides valid after an update?

Each guide leans on dated, documented mechanics (checked 2026-10-03). When a patch changes areas or tools, the updates page timeline records it and the affected guides get a new checked date — the same recheck list is printed there for your own runs.

Continue your run