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CleanAllTheLeaves game iconCleanAllTheLeaves
Co-op task board

Plan a Cleaner Co-op Run

A team method built on the official 12-player server cap and the documented fact that the Secret Ending works in co-op — with the tour-guide roles, callouts and regroup points that keep twelve players from cleaning the same leaf.

Quick answer

What to do first

Clean all the leaves! co-op guide: servers cap at 12 players (official Roblox API) and the community walkthrough confirms the Secret Ending is reachable in co-op — in fact easier, because players split areas and clean simultaneously. The method that works: name visible landmarks, assign one patch per player, use short callouts (cleared / edge found / access opened / help needed), keep one money-runner on Trash Can duty, and regroup whenever the map opens new ground. The developer publishes no shared-progress formula, so compare the game's own area percentages instead of assuming credit splits.

Step by step

Run the check in this order

  1. 1

    Fill the lobby with a plan, not just players

    Up to 12 players can share a server. Before the first leaf moves, agree on the route: starter areas first, who takes which, and what the group does when an area hits 100% and opens the next one.

  2. 2

    Name landmarks in one sentence each

    Agree on plain descriptions — 'the shed', 'the court with the hoop', 'the pool corner' — from the documented area names where possible. Shared nouns prevent the classic co-op failure of two players describing the same corner two ways.

  3. 3

    Assign one patch per player

    Give every player a reachable area and keep overlaps empty at the start. The walkthrough's co-op note is exactly this: each player focuses on different areas at the same time, which is why co-op clears are faster.

  4. 4

    Use four short callouts

    'Cleared' when your area reads 100%. 'Edge found' when you see a boundary or gate. 'Access opened' when new ground appears. 'Help needed' when a wave or a stubborn leaf needs a second Blower. Nothing longer — the timer does not pause.

  5. 5

    Give one player the money job

    Trash Cans pay $0.03 per leaf on Mansion, and quest payouts (Swish 3 Times, the Duck Bot hunt) are claimable by whoever reaches them. A dedicated money-runner funds the team's Leaf Blower and Mower upgrades while pushers keep clearing.

  6. 6

    Regroup on every expansion

    When a chain unlock fires — Garage's red button, the Rooftop ladder, the Basement stairs — pause and redistribute the newly opened ground before individuals wander in. The Basement especially wants a planned entry: two waves, Molotovs ready, everyone inside before the pile-and-burn starts.

  7. 7

    Protect the run from disconnects

    Progress does not save: if a player leaves, their patch goes quiet. Decide up front that any leaver's area is claimed within one callout cycle, and that a full restart is a group decision, not a solo one.

If that fails

Stuck-state fixes

Players duplicate work

Reset assignments around visible landmarks and keep one player responsible per area boundary. Area progress bars are separate, so overlap shows up as two players stuck at 99% in the same zone — the signal to redraw the map of who owns what.

Shared progress is unclear

The developer publishes no shared-progress formula. Compare the game's own area percentages together instead of arguing credit: what matters is which area reads below 100%, not whose blower touched the leaf.

Someone must leave mid-run

Because nothing saves, a departure shrinks the team permanently. Reassign their area immediately, and if the remaining timer math no longer works, use the pace calculator together — the required-rate number tells you whether to push or restart while there is still time to benefit.

Avoid these

Common mistakes

Inventing fixed roles

No cleaner, scout or support class exists in the game — roles are social agreements. The two that reliably help are pusher (Blower plus Vents) and money-runner (Trash Cans and quests); everything else is flexible.

Assuming more players is always faster

Twelve players in four starter areas is overlap, not speed. Match headcount to open ground: two to four players clear the early chain efficiently, and the full lobby earns its keep only when the mid-map areas open.

Skipping the Basement plan

The two-wave Basement with respawning leaves punishes solo wanderers. Enter as a group with Molotovs, burn piles per corner, and sweep the bookshelves and stairs before the gate check.

Trusting voice chat alone

Voice chat is enabled on this experience, but visitors drift. The short written callouts (cleared / edge / opened / help) survive players who mute, join late, or speak a different language.

FAQ

Questions players ask next

How many players can join?

The official Roblox API lists a maximum server size of 12 players. There is no documented benefit or penalty tied to specific team sizes — speed comes from splitting areas, and coordination overhead is real.

Can the Secret Ending be done in co-op?

Yes. The September 2026 walkthrough states the Secret Ending works in co-op and is easier because players split areas. The whole House chain, including the Basement's two waves, must be cleared before the sliding gate opens.

Are there official team roles?

No role system exists in the game's public information. Roles like pusher and money-runner are community habits that match documented mechanics — Vents reward pushing, Trash Can rates reward farming.

Is progress shared?

The game shows shared area percentages, but no public source documents a per-player credit formula. Treat progress as team state visible on each area's bar, and settle contribution arguments with the next assignment instead of the math.

What happens if a friend disconnects?

The community walkthrough documents that progress does not save — leaving ends the run's progress. Reassign their patch immediately and decide as a group whether the remaining time still supports a finish.

What is the fastest team plan?

The documented pattern: clear the four starters with two to four players, keep one money-runner upgrading tools, expand assignments as the chain opens, and regroup before the Basement. Measure your own team sample against the timer with the calculator.

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