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CleanAllTheLeaves game iconCleanAllTheLeaves
Consensus tiers + your own data

Clean all the leaves! Tool Tier List

Two ranking layers: the community-consensus evaluation of every documented tool, credited per row and checked on October 3, 2026 — and a decision board below that ranks your own upgrades from measured before/after samples, which beats any published list.

How to read this

Tiers describe roles, not absolutes

The game officially confirms buying and upgrading tools but publishes no stats, so this table ranks documented roles: what each tool is for, on which map it earns its tier, and which guide says so. A tool out of its role loses tiers honestly — the Molotov is an S-rank Basement clear and a wasted purchase in the Frontyard.

Community consensus

Every documented tool, evaluated

Sources are named per row, so each verdict's confidence comes from the credited consensus, not from this site's opinion. The tier letters are the site's shorthand for that consensus, not an official ranking.

TierToolBest map / roleVerdictSource
SLeaf Blower (+ Vents)House · Gas Station roofThe single biggest documented pace jump: pushes leaves into Vents and makes Rooftop, Pool, Maze and Farm clears fast. Width, Power and Spread each have documented upgrade ranks.Pro Game Guides walkthrough, 2026-09-03
SLeaf MowerMansion · Gas Station lotsFastest documented clearer for dense late-map zones, and the engine of the $0.03-per-leaf Trash Can money loop once Leaf Capacity is maxed.Pro Game Guides walkthrough, 2026-09-03
AMolotovHouse Basement · Backyard/PoolSituationally essential: pile leaves in a corner and burn them where Trash Cans and Vents do not exist — the Basement's documented two-wave clear is built around it.Pro Game Guides walkthrough, 2026-09-03
ADuck BotAll mapsFree passive collection: picks up nearby leaves for 2 minutes per 1-minute recharge. Costs only the three-part treasure hunt across all three maps.Pro Game Guides Duck Bot guide, 2026-09-02
BHand (fully upgraded)All starter areasHold, Dexterity and Grasp upgrades are mandatory early value — four starter areas per map are sized for hand-cleaning — but it falls off hard once areas grow.Pro Game Guides walkthrough, 2026-09-03
BVents (map fixtures)Where presentNot purchasable tools, but activating them is the documented difference between a slow Blower clear and a fast one. Treat 'buy the Vent' as part of the Blower tier.Pro Game Guides walkthrough, 2026-09-03
DRakeAll mapsThe consensus skip: money reaches Leaf Blower range before the Rake pays for itself, on every map. Listed so you know the advice exists — not to buy it.Pro Game Guides walkthrough, 2026-09-03 · SportsRant best-tools, 2026-08-20

Your choices, your evidence

Build a personal decision board

Enter only tool or upgrade choices you can see in your run. Measured gain sorts first; missing data stays visible as measure-first, never as a fake low tier.

Decision order

Observed gain descends first. Cost breaks ties. Affordability is shown separately so budget never masquerades as performance.

Add a choice from your own run to begin.

PerformanceOnly your observed gain
AffordabilityCost versus your budget
1. Before

Record a baseline

Clean for a fixed interval and record visible percentage gained. The Court on House is a good test bed: mid-sized, Vent-ready, unlocked from the start.

2. After

Repeat after one change

Change exactly one thing — one Blower upgrade rank, one Vent activation, one bot deployment — then repeat the same interval in similar conditions.

3. Decide

Compare gain with price

Prefer the larger observed gain only when the sample is repeatable and the cost fits your current run. Trash Can income ($0.03 per leaf on Mansion) funds the next decision.

FAQ

Ranking questions

Is there an official tool tier list?

No attributable official tool list or stats table was available at the latest check.

How does the decision board rank choices?

It sorts your observed speed gain first, uses cost to break ties and shows affordability separately.

Where does the consensus come from?

Every row cites its source: the Pro Game Guides walkthrough (September 3, 2026) for the purchase order and per-map tool picks, and SportsRant's best-tools coverage (August 20, 2026) as independent corroboration. No row is ranked by this site's opinion.

Why does a tier depend on the map?

Because the maps reward different mechanics. House is open areas with Vents (Blower country), Mansion is dense zones with $0.03-per-leaf Trash Cans (Mower country), and the Gas Station mixes both. The same tool moves tiers between maps — the table says which.

What about co-op play?

Roles split instead of stacking: one player holds a Blower and pushes leaves toward Vents while another runs the Trash Can loop for money. The Secret Ending is reachable in co-op; the walkthrough notes it is easier because players can split areas. Server size caps at 12 players (official API).

Does any tier assume spending Robux?

No. Every row is evaluated free-to-play; the Duck Bot is included precisely because it is documented as the only F2P bot in the game.

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